openarena

OpenArena features 12 different weapons, plus the offhand grapple. Each weapon has got its own distinctive features. Gaining experience with all of them, and choosing the right one at the right moment, may result very useful for you.

This page explains them, as they work in the main game. Be aware that some mods may vary weapons behavior in various ways, or may even add completely new weapons. Also, be aware that old mods might not feature the newer stuff included into baseoa, such as the Missionpack weapons and other options introduced across OA's release history. Likewise, mods may feature options which aren't present in OpenArena. For these notes, check the appendix.

Useful things to know about weapons

Weapon design is changed from Quake III Arena, but they work the same way.

Each weapon has got an unique fire type.

You can find weapons and their related ammo boxes (a.k.a. "ammo prisms") around the arena.

If you are playing with simple items option enabled, you can still distinguish weapons from ammo pickups due to the fact ammo icons have got a border that recalls ammo prisms.

Killed players may drop their weapon, allowing other players to pick it up.

Important: the autoswitch weapons feature makes your character automatically choose the weapon you just picked up, and you may wish to select the autoswitch mode you prefer or to completely disable it, according to your taste. OpenArena 0.8.8 added some new autoswitch modes which are not supported while playing with old mods.

Usually you enter the game with the gauntlet and the machine gun only, but some maps allow you to spawn with other weapons in your inventory. In Elimination, CTF Elimination and Last Man Standing modes, instead, all items are removed from the map and the starting weapons and ammo are set by the server admin.

You can choose a weapon by scrolling your weapon inventory with the keys assigned to the "Previous weapon switch" and "Next weapon switch" actions, or by pressing the corresponding key assigned to the corresponding weapon. Mouse wheel is usually used for scrolling weapon inventory. See also Manual/Controls page.

Most weapons are divided into "hitscan" and "projectile" categories. "Hitscan" are "instant-hit" weapons: targets on their trajectory are immediately reached: the only defense against them is to move quickly or unpredictably to make it difficult for the shooter to correctly aim (of course, attacking him first is another option). "Projectile" weapons actually shoot bullets that fly in the air at visible speeds: these can actually be dodged by the attacked player after they have been fired; projectile speed is not influenced by the speed you were moving when you fired it.

Various weapons are capable of damaging more players with a single shot, due to firing more "pellets" in a single shot, or due to explosive projectiles.
Weapons can cause either "direct" or "splash" damage to each opponent. "Direct" damage is the normal damage caused by a direct hit; "splash" damage is the damage usually caused by an explosion, within a certain radius around the point of the detonation. The Battle Suit item is able to provide its user with protection from splash damage.
When you hit an enemy, directly or indirectly, you hear the "hitsound" beep.

Rocket launcher, Plasma gun and Grenade launcher weapons may also be built in maps a "shooters": traps that fire when activated by some kind of "trigger".

Tips:

Vanilla OpenArena weapons

These are the weapons from the original Quake III Arena. In OpenArena, their look is different than in Q3A, but they work the same way. [1]

Gauntlet

1 G best1

Machine Gun

2 MG best1

Shotgun

3 SG best 1

Grenade Launcher

4 GL best1

Rocket Launcher

5 RL best1

Lightning Gun

6 LG best1

Rail Gun

7 RG best1

Plasma Gun

8 PG best1

BFG10K

BFG best1

Missionpack additional weapons

These weapons are originally from Quake III: Team Arena. They can be found in standard OA too, so learn to use them.

Nail gun

9 NG best1

Prox mine launcher

PML best1

ChainGun

MMG best1

Grappling hook

Grappling hook, also known as "grapple" or "hook" for short, is not a normal weapon, as it's not desiged to hurt people. As it's rarely included in maps, you can play with it in Elimination, CTF Elimination or Last Man Standing game modes, or with g_elimination, with the corresponding option enabled.

Offhand grapple is selected like a weapon in your inventory. Select it, then shoot to a wall and hold the button: you will be dragged there and you will remain there until you release the button. While you are hanging, you can switch to a "real" weapon, and shoot your enemies: in this case, you will detach only when you select the hook again, without pressing fire button.

Notes:

Pickup rules

Normal values are:

Weapon basic ammo ammo charge
(ammo box)
Gauntlet - -
Machine Gun 40 50
Shotgun 10 10
Grenade Launcher 10 5
Rocket Launcher 10 5
Lightning Gun 100 60
Rail Gun 10 10
Plasma Gun 50 30
BFG10K 20 15
Nail gun 10 20
Prox mine launcher 5 10
ChainGun 80 100

These normal values may be overridden by specific item settings.

Respawn time

Ammo and Weapons

Ammo pickups (ammo boxes) respawn after 40 seconds. Weapons respawn by default every 5 seconds, except for Team Deathmatch where they do every 30 seconds; however timings may differ.

Weapons comparison table

This table reassumes weapons properties. These values refer to the main game.[2]

Weapon Type Reload Time (ms) Direct Hit Damage per Pellet Max Splash Damage Splash Radius Projectile velocity Pellets shot Spread Basic Ammo Ammo Box Weapon Number
Gauntlet Melee 400 50 n/a n/a n/a n/a n/a Infinite n/a 1
Machinegun Hitscan 100 7 (5 in TDM mode) n/a n/a n/a 1 200 40 (see note)[3] 50 2
Shotgun Hitscan 1000 10 n/a n/a n/a 11 700 10 10 3
Grenade Launcher Projectile 800 100 100 150 700 1 0 10 5 4
Rocket Launcher Projectile 800 100 100 120 900 1 0 10 5 5
Lightning Gun Hitscan 50 8 n/a n/a n/a 1 0 100 60 6
Railgun Hitscan 1500 100 n/a n/a n/a 1 0 10 10 7
Plasma Gun Projectile 100 20 15 20 2000 1 0 50 30 8
BFG10K Projectile 200 100 100 120 2000 1 0 20 15 9
Nailgun Projectile 1000 20 0 0 555 to 1800 15 500 10 20 11
Prox Launcher Projectile 800 0 100 150 700 1 0 5 10 12
Chaingun Hitscan 30 7 n/a n/a n/a 1 600 80 100 13

See also

Notes

  1. "Vanilla" is intended to mean the "base" game.
  2. Values have been checked from OpenArena 0.8.8 source code, as seen here, however they are very unlikely to change, considering that OA aims to keep the original Q3 gameplay as much as possible.
  3. In reality, it is very unlikely to actually find a machinegun weapon spawning in the map (that would theoretically have 40 ammo, as shown in the table). Usually, players spawn already owning machinegun (with 100 ammo, except TDM mode where they spawn with 50 ammo for it), thus maps usually contain machinegun ammo boxes (bullets) only and not the proper weapon to pickup.

External links

Appendix available

This page has got an "Appendix" sub-page, which may contain useful extra infos, such as console commands related with the features mentioned in this page, or hints for better usage. After reading this page, don't miss to give a look to its "Appendix", too:
Manual/Weapons/Appendix